AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance on Unified Platform in Venezuela Q1 2024
In Q1 2024, the top 5 boxing games in Venezuela showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q1 2024, the top 5 boxing games on a unified platform in Venezuela exhibited diverse trends in downloads, revenue, and active users. Below is a detailed look at their performance, based on data from Sensor Tower.
Real Boxing 2 by Vivid Games S.A. experienced fluctuations in weekly downloads, starting from around 4K in early January and ending at 3.4K by the end of March. Weekly revenue saw minor peaks, reaching $2 in mid-February and $1 in mid-March. Active users showed a gradual increase, growing from 7.3K in the first week of January to 5.4K by the end of the quarter.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. had a notable spike in downloads in late February, reaching 2K from a baseline of around 400. Revenue peaked at $1 in the first week of March. Active users peaked at 5.1K in early March but generally declined towards the end of the quarter.
Gym Heros: Fighting Game by Fighting Arena saw a moderate increase in downloads, peaking at 1.2K in early February. Active users also showed an upward trend, reaching 3.2K in the same period, although it fluctuated throughout the quarter.
Wrestling Empire by MDickie had a relatively low download count, peaking at 75 in the last week of March. Active users remained stable, hovering around 100 throughout the quarter.
Wrestling Revolution, also from MDickie, experienced stable downloads, with a slight peak of 122 in mid-February. Active users were consistently around 300, showing minor fluctuations.
These insights provide a snapshot of the performance of top boxing games in Venezuela for Q1 2024. For more detailed data and insights, visit Sensor Tower.